March 8, 2013 · Type: Everybody's Golf Event, Hotshots Golf Event · Shihiko

Turn-Based Challenge Mode is what they call it… I am not sure why the original translated to Multi-Versus Mode or what I could make sense of the naming at the time… Anyway that aside, HiddenAway has offered to share the screens and some details of the new feature.

That’s it for now… Since he needs someone to play against to actually take more pictures.

To show that the game is up to date with the latest Japanese updates Impact Zone size increased:

Course and Download Content Place Holders:

If you appreciate these images and details let HiddenAway know by following or mentioning them to show your appreciation. 🙂

March 7, 2013 · Type: Everybody's Golf Event, Hotshots Golf Event · Shihiko

Seems like they have finally got around to updating the International version of the game but is it too late? I hear that Grade Tours are pretty hard to get going and takes a lot of organisation to set up… even so there is an update that brings some new features not even available on the Minna no Golf 6 Vita.

The new feature the update adds is the Multi-Versus Mode that was mentioned originally during the release of the Japanese version that they would be working into the system.

Thanks to HiddenAway’s heads up and screenshot of this as I don’t have Everybody’s Golf or my PS Vita set up to play it anyway…

Along with the update comes the place holders in preparation for Download Content that has been available for Minna no Golf 6, though this patch maybe numbered lower than the Japanese version rest assured it likely is the same patch as the latest iterations. No PlayStation News has announced the DLC being available in the stores, so sit back and wait until the next PlayStation Store refresh.

Instead of adding the characters and courses one patch at a time, they have added all the characters and courses up to date in this one patch. Thus…

Update 1.05 includes:

  • Characters: Gloria, Erika and Kat from Gravity Rush.
  • Courses: Mt. Sakura Onsen C.C., Mar Cielo G.C. and Northen Fox C.C.
  • Turn-Based Challenge – The feature promised from the beginning for PS Vita.
  • Balance Updates. Courses Modified, Status and Character Performance Modified.

It appears in the Online Section. According to the instructions you can only play this mode with your PSN friends. So if you don’t have any, log into the lobbies and make some… Play some Grade Tours while you’re in there the servers needs you to have fun. 😛

Personal thoughts on this patch, it is nice that they are updating the game… seems it was poorly pushed out. It was as if they didn’t want us to know about it. There was no news and though the strange maintenance time was what gave it away it still doesn’t really help the main problem which is there is a lack of people playing online.

The new feature also adds to the problem by allowing people to play even though they aren’t logged into the lobbies online. Good and Bad… It’s great for Vita and 3G players just might make things worse for the Grade Touring Online community.

Also take note, the new update mentions the PlayStation 3 version in the scrolling menu text… Hint: PlayStation 3 version is coming. 😛


February 21, 2013 · Type: Shihiko Event · Shihiko

Since there isn’t much happening in the Mingol world at the moment and also today I have some free time, I thought I might write some opinions and speculations on the future of the franchise and our gaming experiences.

As some of you may know, other than helping players enjoy the Mingol series I do my own development and other things as a profession. Because of this I see games and development differently to most people and is probably why you can see all those cool shots on YouTube.

So the PlayStation 4 was announced today, nothing was shown other than the new controller and the sensor bar. Obviously this is because the PlayStation 4 is still a huge desktop box and they are still developing on how it works. That aside… Sony better already have all the stuff they have promised worked out and working in perfect order because so many things are promised that seem too unrealistic in the real world.

There are tons of potentially good features on the PS4 that will be used and actually enhance game play, the problem isn’t the games as with any new console it barely will have any games. Minna no Golf 7 should be no where near development as Minna no Golf 6 is not even close to being complete or of age.

Features that will be a hurdle for consumers to use:

  • Cloud Gaming. Has anyone really tried this? The PlayStation 4 will not be supporting native backwards support for all those old games you love to play and own. You better hold onto your PlayStation 3 and PlayStation 2 which has recently ceased production.

    There is a huge problem to Cloud Gaming that people should all know about and that is the lag and delay between your game input and your visual feedback. Imagine playing Minna no Golf with Crazy Gauge on all the time… that is what Cloud Gaming will be like if you don’t live next door to the game servers.

  • Remote Gaming. Similar to Cloud Gaming except that it is your PS4 that will be the power house for running the game. Also you’ll have to be playing on an awesome 3G or 4G LTE connection because if anyone has tried it before with the PSP/PSV remote play is remote fail. Connection drops, time outs and any other thing can happen while you’re out and about.

    Realistically speaking, these features are not going to play nicely and it would have just been wasted Research and Development out of Sony’s pocket.

  • Fancy Sharing Features. I really feel that though they maybe going in the right direction they are also going to flood the world with random videos of games that no one cares about but since they can do it they will do it right? Streaming being available from the hardware itself is a huge step in the right direction as now days people are getting into streaming of their games.

    There will be technical hurdles that a consumer will have to get through to make use of these features…  I mean the passing controls of a game over to another player who is playing else where in the world sounds great on paper, but does this mean when we play games they are already linked? So I could play Minna no Golf Offline Multiplayer with someone Online?

  • Feature Bloat. PlayStation 3 it only does everything right? In the years I’ve owned the PlayStation 3, other than games and the occasional Blu-rays and movies the other things the system did hardly is ever used.

    PlayStation 4 is going to be just the same… I would like to hope that Sony actually delivers on their promises this time, but over the years they have held back or failed on numerous things which would have easily been avoided if they had just kept it simple.

Future of Minna no Golf series… ClapHanz is a great company, since they began they released awesome games one after another and then what happened? Sony happened… Why are the past games created by ClapHanz starting to trump their newer releases?

  • Most of the earlier games were developed without any criteria required so they were made to be enjoyable games. Up until Minna no Golf 5 there was hardly any influence from Sony to the content that needed to be in the games.

    Minna no Golf 5 was the one of the main series titles that started taking some hits from the higher ups at Sony.The inclusion of Online, 3D Support and Move Support were all set up by decisions made by Sony. Ever wondered why the game engine lags while you are taking a shot Online? The game was not originally designed for Online play.

  • Minna no Golf 6 is another that fall victim to this problem, those who follow the series or posts on this site will know that Minna no Golf 6 was infact meant to be Minna no Golf Portable 3. This is why the game engine is so different to Minna no Golf 5 and plays a lot more like the Portable series.

    Pressure from Sony forced ClapHanz to release the portable title as a flagship title to create a Cross-Play version of Minna no Golf for their own agenda. This leaves us with a half-complete Cross-Play game that we can’t really Cross-Play at all with… Don’t even think once that this will ever happen, because from the looks of the game engines, it is not using the same physics so this will never happen in the life time of this title.

  • Minna no Golf 6 Potential and Promises… ClapHanz and Sony put a lot of effort into hyping up a community and getting things right. I have to say, this title has probably had the most web activity related to the game from the people in charge of the series than there has ever been. Community sites set up, Player’s Information Site set up and all with very nice designs and detail.

    The problem is that even when all these things were put together, the communities feel like a ghost town and there isn’t really any DLC being added to be shown on the Player’s Information site. Feels like a huge waste for the game so far… Also they promised to deliver 3G Turnbased Golfing for the PSVita when the game released, it has been over a year and we have not even seen this feature or heard of it ever since. We can probably assume this feature has been scrapped.

  • Minna no Golf 6 so far has been a large disappointment. While yes the game play and mechanics and system are the best to date, the game has had the worst game balance to date in the series. The more you play it the more you realise the game is not that fun for casuals or beginners… the motto of the series is Golf for Everyone right? Seems like it’s for Max Big Air Big Air… or Big Magnum Big Air on the PS3.

    For a year the game forced players to PI or die with 1W even if you had stacks of Impact on your character… Why even bother creating clubs and balls if changing a character’s status does not improve your competitive edge? Infinity Infinity? Why bother if I can’t reach the green on a Par 4 even with Extra Power Shot? This is not really the club and balls fault or the player character status fault, but the design of the game. My opinion is there was probably a lack of play testing involved before the release of the game on the PSVita.

    While the basic aspect of this problem has been addressed in the recent patch, it still does not fix the poor design still lurking within the game. Minna no Golf 6 Courses is full of those “Got’cha” surprises… Ever been behind a bush clearly in your way and think it will rustle only to see your shot fly right through the bush center and not hit a thing? Or clearly nothing in your way yet some how you rustled on thin air… Yes it happens.

  • PlayStation Move support… Show of hands to anyone who is competing online with this shot style. I’d like to record a game with you… No? That’s what I thought… No one uses this. Fact is, online you cannot compete using this shot style and the game is ridiculously harder when you use it.

    Why waste time and money developing this game play mechanic when only 0.1% of your market is going to actually use it once? I’ll give you a hint… starts with S… no it’s not Shihiko. So basically they put time and effort into developing Move Support and in the end, no one is using it anyway or there is no advantage or promoting of using it in game… so why bother? [I use the PlayStation Move only because the developers put effort into implementing it and I am curious to seeing if it is potentially any good.]

Skipping ahead because this is turning into more of a rant than constructive speculation, and I’d rather it not be a rant but more of a perspective that people should try to understand when seeing this game slowly crumble. Yes, the game is on life support outside of Japan… but sometime in the future we will be getting Minna no Golf 7… When? Not in time for PlayStation 4 launch that’s for sure. I doubt you will even see anything about it until late 2014. Minna no Golf 6 is incomplete and it has only been around for just over a year.

If the planning has not yet begun for Minna no Golf 7, I would like to design it… for starters, I would push for a World Server or Single Server with regional lobbies and world lobbies. This should solve the problem of time zoning and language barriers that those who have imported Mingol are always dealing with… Fun fact for those that didn’t know, but I created an English Minna no Golf 5 Client awhile back while testing something with one of my broken PS3/HDDs. English Menus with Japanese voices. 😉

Anyway the PlayStation 4 will be nice for Minna no Golf games as everyone would be able to share their best shots easily… The question is, will Sony ruin Minna no Golf again for some feature they want to promote on the PlayStation 4?

February 2, 2013 · Type: News Event · Shihiko

Due to a strange issue with the servers there was a period where Dailies were reporting with errors from January 31st to February 1st 1:05AM. The current display is now correct and seems to be in order.

There will also be an extended Maintenance next week on Thursday 10:00-16:00 Japan Server Time. No specific details is announced in regards to the extended maintenance so nothing to look forward to at the moment except for down time for the online service.

January 18, 2013 · Type: Shihiko Event · Shihiko

I couldn’t believe this happened when I read the update yesterday… the word balance in the news of the patch update. Most people would probably believe that Mingol 6 is too hard. There is nothing wrong with a hard game, I like the challenge of it being difficult but all this time I felt that balance was missing in this game. Even though there was special techniques and methods to get around the uneven difficulty people don’t know about, it is still wrong to have to do these things to enjoy the game especially in the spirit of Everybody’s Golf series.

Let’s go over what noticeable changes there was to the game under what is considered balance:

  • Accuracy of Approach Mode has been changed:
    Approach mode previously sprays ridiculously when you missed Perfect Impact but now it reflects the way it used to be for Mingol 5. Being good at approaches is now actually a useful attribute. Sadly this has been a long  standing problem and it took them until the PlayStation 3 release to realise it is broken? Though this was a standing problem also for PSVita vs PS3 balance as the PlayStation Vita has an uneven advantage for short chips originally. [PSVita players can hit Spirals like Risers making it a joke for short chip point accumulating.]
  • Impact and Control in game across the board has had an overhaul:
    Though this feels definitely a lot better for the game and in the Spirit of Everybody’s Golf. It is still quite annoying to know that the developers originally said things like how 1W should be hard to hit with and other things but now are going back on it. Though it shouldn’t have happened to begin with… Impact Status now reflects correctly with how much impact zone you have with your clubs. Control also reduces the amount of spray you have when you switch clubs and change between Normal and Approach Mode. [In other words the Normal Mode Accuracy technique has been made inert.]
  • Trees and Course Objects pruned:
    This was another one of those things I didn’t believe would happen during the course of an already released Minna no Golf game. Some courses were updated so some objects and trees are different. Makes me wonder if you made a shot that shot through a tree and rustled then it chipped in and now that tree is gone what would happen to that replay?
  • Super Just/Perfect Impact accuracy improved:
    Super Just/Perfect Impact sprayed quite a bit before so it was harder to make an Air Riser from long range even if you had SJI/SPI. Spray is still reflected by your Control Status, so don’t expect to have perfectly accurate shots every time.
  • UI Positioning and Sizes modified:
    Didn’t think this really changed but it seems to be true… Wind display position was slightly moved to the right and the in game grids seems to have increased in size by around 10%. This might not matter to most people but it isn’t something that needed to be changed… Another silent modification courtesy of the development team.

This is about what I noticed last night, but overall this is a step in the right direction for the game even if it makes it a sad thing to think about the year of PSVita golfing. I should probably just sell my PSVita now since it isn’t even worth having against the superior PS3 version.

The patch also makes the possibility of other club combinations viable again for play. Though most people will probably still use Mag/Big Combo or similar to stay competitive. It is nice to know that the other gears actually have a use now though… I mean who wants to use Beginners Club if you still Rabbit/Turtle your drives?

With patches like these coming around, makes me realise that the reason there has not been any news or releases of new content or international versions of the game is the developers probably feel the game is still incomplete. Everybody’s Golf has always received a different set of changes for the game when they localised it, and it was probably because the Japanese players response to the game and bugs they found that the reflected changes were updated in the international versions. There is no point releasing a game that requires a lot of patches and have players grief over it and not being able to directly respond to the grief since you don’t understand the language they speak… So deal with the local market first before releasing it to the global market. This is my opinion though, might not be what is really happening… there may not even be an international release. 😛

January 17, 2013 · Type: Mingol Event · Shihiko

Haven’t logged on yet been messing with some other stuff today… Anyway there is a new patch out that addresses some bugs and fixes. I was thinking they would bring out a new patch later this month that includes the new course and character but maybe not. :/

Update 1.04 [51MB] + 1.13 [388MB]:


  • Adjusted Game Balance
  • Adjusted Course Difficulty
  • Updated Shortcut Chat Comments
  • Enabled XMB Access during Online Mode. [PlayStation 3]

Game Room

  • Voice Chat for Stroke + Match Game Rooms. [PlayStation 3]

Real Tournament – Following Slot Mode Rules Added:

  • オートジャストインパクト – Auto Perfect Impact
  • フライヤー無し – No Flyers
  • 乱発フライヤー – Random Flyers
  • トルネードカップ – Tornado Cup 1m 2m 3m

Daily Tournament

  • Specifications Modified.


  • Bugs Fixed.

Not sure what half of the stuff is at the moment but will check up on it later when I log on… It is nice that they are addressing balance but what does that even mean? Also XMB Access during Online Mode is very welcome… I was wondering why a game made with a more updated PS3 SDK is still disabling XMB access.

Sources: PS3®版『みんなのGOLF 6』アップデート1.04のお知らせ + PS Vita版『みんなのGOLF 6』アップデート1.13のお知らせ

December 27, 2012 · Type: Mingol Event · Shihiko

This is new. So not only we get the Santa parts for Christmas, but this year we receive a New Years Lobby Part as well. Those who played Minna no Golf Portable will remember this item, it is the standard club replacement gag club: Hanetsuki Bat.

To receive this lobby part log online between December 27th 2012 and January 9th 2013. It will appear in your lobby parts when you change the lobby character appearance.

Source: Minna no Golf 6 Player’s Information Site

December 25, 2012 · Type: Shihiko Event · Shihiko

Merry Christmas Everybody~ Hope the DocomoDake event was fun for everyone else who participated. I actually tried to do well in it, but I guess not knowing how to do Extra Power properly for the first day and messing up on the last two days kind of ruined that for me… Actually didn’t really mess up just didn’t get any long chips and suffered on one of the rain holes.

Anyway the goal was to receive the prizes so that was accomplished :D… This is actually a photo taken of the monitor, looks pretty clear for a photo of a screen.

Some highlights during this event and interesting data I accumulated. I created a new profile separate to the PlayStation Move profile so that I could keep that progress for challenge mode for more videos, booting up that PlayStation 3 and looking at the results screen allows me to also receive the DocomoDake parts on that profile.

Amazing shots that I hit during and outside of tours with the controller are saved, sadly I don’t have a capture device at the moment to record any videos for uploading so we will have to wait a little while. Two aces were from the No Wind Daily where I hit Air Rising from the tee and another was a Extra Power Spiral. I hit a few albatrosses also however they didn’t count towards my trophies or anything as they were unofficial. One of them was quite epic… So I’ll be uploading that in the future.

Also this seemed a little weird, but if you look at the results screen… My lobby character appears twice, once for the trophy and getting thrown and one at the bottom throwing with the others. Seems like a bug as this also happened for the PlayStation Move profile and it never happened before on the PlayStation Vita.

Well that’s it from me for awhile, will be busy with other things but I’ll log in to play some game rooms every now and then. Feel free to search me up for a match. 🙂

December 15, 2012 · Type: Mingol Event · Shihiko

So on top of the Christmas Lobby Parts, it looks like we will be getting another round of the Docomo sponsored DocomoDake Open. This time the PlayStation 3 version will be able to take part! So everyone can have another chance at obtaining free Big Air Lv.3 Set in the form of cute mushroom heads.

The DocomoDake Open will be running from December 18th to the 24th over a standard Daily Tour schedule. You will receive a different prize for each day you participate. So this means you will need to participate every day to receive all the prizes as there are six prizes. The previous events only required you to participate in three tours over a week and you’d receive three prizes.

Prizes for each day participated:

  • Musume DocomoDake Club and Lobby Part.
  • ChiChi DocomoDake Ball.
  • Kareshi DocomoDake Club.
  • HaHa DocomoDake Ball.
  • Musume DocomoDake Ball.
  • ChiChi DocomoDake Club and Lobby Part.

A summary of what each gear does, the first four are special versions of the standard club… The club enables approach mode for characters without it, while the ball gives another two additional power shots to use. The last two prizes are just free Big Air Lv.3 Club and Ball.

After participating in the tours, you will receive the prizes on the day of for the final result announcement which is December 28th. So don’t panic if you didn’t receive anything after playing one tour. For images and original Japanese details head over to the source links.

Source: Minna no Golf 6 Online + DocomoDake Open

December 14, 2012 · Type: Shihiko Event · Shihiko

Just a note that I will be going overseas from this weekend for a period of time, during which I may not be able to respond to updates and news for the game in terms of covering things that are available on the PlayStaion 3… I will try to keep things updated but it will probably be on the PSVita end. If you have questions or need assistance with the PlayStation 3 version of the game might be a good time to ask while I still have access to my PlayStation 3.

Ok scrap that, I’m going to try take part in the up coming event, stay tuned as I’ll be posting the details when I reach the transfer terminal… This is a good chance for those who missed out on the PSVita Events to receive the prizes on the PlayStation 3 and PSVita.

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